DRAGON AGE 2 COMPANIONS - UNA VISIóN GENERAL

dragon age 2 companions - Una visión general

dragon age 2 companions - Una visión general

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If you choose the role of warrior or rogue for your main character, Carver will not survive the prologue.

This is particularly useful against the fire, electricity, and spirit elements, all of which are at the core of certain enemies' persistent AoE attacks (namely faction mages and equivalents like Arcane Horrors), and especially so against the spirit element, which chews through 50% of ordinary damage and magic resistance by default.

After a romance is consummated, Isabela, Merrill and Fenris will receive a new outfit. The change is purely cosmetic. Isabela's and Fenris's outfits will change even if you break up with them immediately after sex, and they will not revert to their original outfits even if you romance someone else later (you may have to add Isabela to the party and travel with her for the change to take effect). Merrill's outfit will only change if she moves in. Pursuing multiple romances[]

Anders will clash with Fenris, who is strong against mages and is an advocate for their control. He Chucho also clash with Sebastian and Carver.

Still, while reused environments take away from the final polish of the game, it doesn’t impact the companions; we shouldn’t tar and feather all elements of the game when only one element is at fault.

Either way, Varric must choose whether to spare Bartrand or not. When you leave the house you will talk briefly with Varric and end the quest.

that accompany the player character, Hawke, in their journey through Thedas. Besides supporting Hawke, Companions presents potential romance options and adds more personality and depth to your playthroughs.

Ultimately there is no happy ending for someone who consorts with demons, nor for people who distrusted her so much that they couldn’t let her face the consequences. But Merrill is subversive, tragic, and somehow, still a joy to know.

This will allow you access to the rest of the house, so snoop around contact me to find a bedroom. Merienda you do, you will find yourself in fight. Dispatching of all the enemies will result in a conversation with Varric.

Execution – You must go to Lowtown during the night to meet with a contact, Anso. He will direct you towards a house in the Alienage which he would like you to investigate and retrieve some items from for him. Whne you get to the house you will be attacked. Kill your assailants and search the chest shown on your map. You will find it is empty and agree amongst your party to return to Anso and tell him. Before you get very far you will be attacked again and realise this is a setup.

This will also lead to a rivalry increase with Aveline and Sebastian, and a small increase for Merrill and Varric. If you do not want to lose Fenris then you will have to fight. When you have killed all necessary enemies you will be rewarded with a cut scene.

The choices you make can affect your relationship with Anders greatly. You Chucho calm him down using the green leaf dialogue option and he will run back to his clinic. If you choose any other dialogue option he will kill Ella, causing him great remorse. If you refuse to help Anders, the quest ends here and will increase your rivalry with him by a fair amount.

When you acquire a gift to present to a companion, a new quest appears in your Journal, which generally involves going to their place of "residence" when they're not in the active party and talking to them.

It is possible to give gifts to companions to increase their friendship OR rivalry. Most of these Gozque contact me be picked contact me up during quests and some Gozque be bought from stores. Party banter[]

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